If only one of them chooses FIGHT, the Fighter will get all the meat.If Red and Green both choose SHARE, they will share the 9 meat.Red and Green are the Dominant Packs and Blue is the Scavenger Pack. Looking at the image above, let’s say we have a successful hunt for an Elk as we rolled a “9”.
Here is an example of Conflict: The Alpha – Red and Green are in a Conflict. The food is then distributed evenly amongst the Scavenger Packs. If two or more packs choose FIGHT, then one wolf from each FIGHT pack is wounded and cannot hunt in the next round.If only one pack chooses FIGHT, that pack receives all the food.If all packs chose FIGHT, then one wolf from each pack is injured and cannot hunt in the next round.If all packs chose SHARE, then the food is distributed evenly.Then all players reveal the tokens simultaneously. Each player in conflict will secretly choose FIGHT or SHARE on their Conflict Token.
If you have never heard of the Prisoner’s Dilemma, you can read more about it here.ĭominant Packs in conflict will choose whether to fight for their food or share it. The game uses the Prisoner’s Dilemma mechanic to resolve the conflict. This is where the meat of the game really is (pun intended). There is now a Conflict with a resolution. If two or more packs are tied for the most wolves, they are all considered Dominant Packs, and the other smaller wolf packs are considered Scavenger Packs.The pack with most wolf meeples on a region wins all the meat from a successful hunt.The players enter conflict and decide whether to fight or share the food with other packs in the region. RESOLVE – If the hunt is successful, meat is distributed. CHASE – Players roll the dice for every region to determine the success of the hunt. After all players have played all their wolves, they begin the Chase.Ģ. Players take turns playing one wolf at a time on the various Region Tiles (Bison, Elk, Hare, etc.) in play. STALK – Send your wolves to hunt in various regions of the forest and outnumber rival packs to become dominant in the area. You lead your wolves through four stages of the hunt:ġ. The green Alpha Wolves on their Den Board – There are 6 different colors for up to 6 players One of your tokens is an an Alpha Pair, which counts as 2 wolves when played. The Alpha – Board Game Setup for 4 playersĪll players start with 6 wolf tokens. You win by collecting the most food at the end of the 5 rounds. 11 Region Tiles – Bison, Moose, Elk, Caribou, Deer, Beaver, Fish, Hare, Livestock and Scavenge (2).36 Beta Wolves – wooden wolf tokens in six different colors.Beautiful Wood Wolf Meeples Game Contents: The game board is approximately 25″ wide and 8″ tall when unfolded. The components are excellent, and include a plethora of wooden wolf tokens. The box is a typical sized board game box (8″W x 10″H x 2.5″D). But beware, if a rival pack is in the region you must decide to fight or share the food.” The Alpha – Components What’s in the box? Roll the dice for the region to determine the success of the hunt. Players send their wolves to hunt in various regions of the forest and outnumber rival packs to become dominant in the area. The Far Forest has larger prey that are more difficult to attack, but if successful can result in great reward. The Near Forest includes easier to catch, but lower value prey. “In the Alpha, players control a wolf pack, leading wolves on a search for food.
The Alpha is a new board game for 3-6 players, ages 10 and up. Lead your wolf pack on a hunt to become “The Alpha” pack in this light strategy game from Bicycle Games.